BYTE and BARQ
Attributes
- Size – 4.
- Arm Thickness – 2.
- Speed – 3.
- Jump – 3.
Skill 1: Byte & Barq form a team and both fight.
Ability 2: Byte can be raised on Barq to repel attacks and super jump.
Starting Grips
- Destroyer.
- Firecracker.
- Persecutor.
HELIX
Attributes
- Size – 5.
- Arm Thickness – 3.
- Speed – 3.
- Jump – 3.
Skill 1: Helix extends his body if we hold down the jump button.
Ability 2: Helix shrinks his body if we hold down the button to slide.
Starting Grips
- Guardian Shield.
- Blizzard.
- Elastibola DNA.
KID COBRA
Attributes
- Size – 3.
- Arm Thickness – 5.
- Speed – 2, (when charged it increases to 5).
- Jump – 5.
Skill 1: Kid Cobra moves very fast if he slides when his attack is charged.
Skill 2: Kid Cobra slides slowly, but jumps very fast!
Starting Grips
- Frioran.
- Vertical Hydra.
- Snake.
MASTER MUMMY
Attributes
- Size – 5.
- Arm Thickness – 5.
- Speed – 1.
- Jump – 1.
Skill 1: Thanks to its size, Master Mummy can hit without rest.
Skill 2: You can recover energy every time you protect yourself.
Starting Grips
- Phoenix.
- Univolver.
- Megaton.
MECHANICAL
Attributes
- Size – 5.
- Arm Thickness – 4.
- Speed – 2.
- Jump – 2.
Skill 1: By using glide while jumping, you can glide.
Ability 2: Mechanica's robotic armor absorbs hits like it's nothing!
Starting Grips
- Tracker.
- Hammer.
- Stir.
MIN MIN
Attributes
- Size – 2.
- Arm Thickness – 1, (the dragon arm has 5)
- Speed – 3.
- Jump – 3.
Ability 1: When sliding in the air, he can give spinning kicks that repel blows!
Skill 2: When charging the attack, his left arm turns into a dragon! and increases its thickness.
Starting Grips
- Igniokram.
- Megawatt.
- Dragon.
NINJARA
Attributes
- Size – 3.
- Arm Thickness – 3.
- Speed – 5.
- Jump – 4.
Skill 1: If we glide in the air, Ninjara teleports.
Skill 2: When Ninjara blocks a blow, he teleports to counterattack.
Starting Grips
- Kunai.
- Vigilant.
- Chakram.
RIBBON GIRL
Attributes
- Size – 2.
- Arm Thickness – 2.
- Speed – 3.
- Jump – 4.
Skill 1: Can perform several jumps in the air.
Skill 2: Gliding through the air, he plummets against his enemy.
Starting Grips
- Salamander.
- Serpentine.
- Fulminator.
SPRING MAN
Attributes
- Size – 3.
- Arm Thickness – 3.
- Speed – 3.
- Jump – 3.
Skill 1 : When it has little energy left, it recharges automatically.
Skill 2 : If he is hit when he has just recharged, Spring Man can deflect the opponent's punches.
Starting Grips
- Trident.
- Boomerang.
- Roaster.
TWINTELLE
Attributes
- Size – 4.
- Arm Thickness – 3.
- Speed – 3.
- Jump – 3.
Ability 1: When her attack is fully charged, Twintelle slows down the blows thrown at her.
Skill 2: If Twintelle glides while jumping, she can perform an aerial charge!
Starting Grips
- Roc.
- Parasol.
- Freezer.