Face a terrifying new enemy on the biggest battlefield, Halo Wars 2 and get all the skulls.
All Phoenix Log
In total we have 24 of these collectibles to collect throughout the Halo Wars 2 campaign, we leave you a video with the location of all of them.
All Halo Wars Skulls
Grunt Birthday Party (Grunt Birthday Party): In the mission "A New Enemy", you must capture the four Decimus power nodes in the second part of the map. The effect of the skull is that when you kill enemies they explode into confetti.
Paintball: In the "Ascension" mission, completely destroy the base in the northern area of the map. The skull effect is grenades and mines explode with color.
pain train: In the "Ascension" mission, fly to the island in the southeast corner of the map and destroy the four Extractors. Note: Cannot be accessed normally; Send hornets to destroy it. The effect of the skull is that all of the player's units train 50 percent faster.
abundant harvest: In the mission "Un Tres Cero", we must prevent the captured prisoners from dying. Try to keep the prisoners in the back lines to better protect them. The effect of the skull is that supplies of supply pills arrive 25 percent faster.
Emperor: In the mission "The Cartographer", before heading to the upper conduit, you must destroy the minibases on the west and east sides, in the central chamber. The effect of the skull is that all of the players' powers recharge in half the time.
Pestilence: In the "Lights Out" mission, rescue all ten UNSC prisoner squads. The first prisoner is located on the right at the beginning of the mission. The other prisoners can be found slightly to the right of the center of the map. The effect of the skull is that all of the player's units slowly lose health from the moment they are built.
Total Annihilation: In the mission "From The Deep", successfully complete the mission without any dead Spartan soldiers. We simply remove them when their shields are low to prevent them from dying. The effect of the skull is that the Slam ability creates a more powerful explosion upon landing.
Disease: In the mission "Hold The Line", successfully complete the mission without missing a single barricade. It is recommended to play on the Easy difficulty to make completing this challenge less difficult. The effect of the skull is that all player units have 50 percent fewer hit points. The final score will also increase.
firestarter: In the mission "Hold The Line", have the Particle Cannon stay above 50 percent health. It is recommended to play on the easy difficulty to complete this challenge much easier. The skull effect is grunts and marines explode upon death, dealing damage to enemy units.
Go Boom: In the mission "Under The Dark", defeat the three Bruild Warlords. The effect of the skull is that the hero's units release a nuclear explosion after death.
Wuv Woo: In the mission "The Foundry", have the Beetles survive the mission. It is recommended to play on the easy difficulty to complete this challenge much easier. The skull effect is beetle and the locust weapons throw rainbow.
sugar cookies: In the mission "The Foundry", keep the Scarab above 25 percent health. The effect of the skull is that all player units have 50 percent more hit points. The final score will also decrease.
After the party: In the mission "The Halo", defend Bravo's base in the northeast corner of the map. Kill all enemies. The skull effect is when a Fire Base is destroyed, the player who owns it gets a tank and an infantry unit.
Nightmare: In the mission "Last Stand", do not allow the control room shield to take more than 25 percent damage. The effect of the skull is that we are not allowed to save and there are no checkpoints on any difficulty in the single player campaign. The final score will also increase.
Shade: In the "Last Stand" mission, defeat the two warlords: one is on the southeast edge of the map and the other is on the southwest edge. The effect of the skull is that all infantry units start with camouflage.
Blitz is a shorter game mode than can be played 1v1, 2v2, or 3v3 in Halo Wars 2. In this mode, you use Blitz cards to summon your troops to fight your enemies. The cards are divided into Banished forces and UNSC forces and specific cards for their designated leaders.
There are 4 types of cards depending on their color:
- Common (white).
- Uncommon (green).
- Epicas (purple).
- Legendary (gold).
As is implied, the higher the rarity, the more powerful they will be. The rarity color can be seen in the upper right corner of the card. We will see the energy cost of the card in the upper left. By leveling up Blitz cards, we will get large increases up to level 6, but after its sixth level, its statistics will increase very little, we can raise them as many times as we want.
The cards are divided into a few different types. There are infantry cards, ground vehicle cards, air vehicle cards, and power cards. Additionally, the human icon means it is an infantry unit, the wheel icon means it is a ground vehicle, the fighter jet icon means it is an air vehicle, and the lightning bolt means it is a power card.
Leveling and acquiring cards is done the same way: by opening packs. If we get a new card, it will be added to the cards we can use. If we get one that we already have, it will become an experience point to upload that same card. These are the attributes that we can improve on the cards, but not all cards have all the attributes.
- H.P. = Health points that units have.
- SPD = Speed of the units.
- DMG = Damage that units can cause.
- RNG = Rank of the units' weapons.
- ARM = Armor Strength of the units.
- DUR = Duration of powers.
- COUNT = The number of units/objects deployed.
- PWR = Power of your cards/skills.
There are several special attributes on the different Blitz cards. These attributes give special abilities and not all cards have them.
Siphon : These units have special weapons that steal health from their enemies equal to the damage dealt.
Detect : These units detect and reveal nearby cloaked enemies.
Shield : These units have shields that absorb damage and regenerate out of combat.
Camouflage : These units have invisibility and are able to move and attack without revealing themselves for 90 seconds.
Momentum – These units ignore fatigue when deployed outside of a main base, charging into battle at full strength.
Support – These units cannot attack and instead focus on support or healing abilities to help their armies.
Reflect – Half of the damage these units take is automatically returned to enemy attackers.
Shock – These units intimidate nearby enemy troops, significantly reducing their armor.
Burst – These units explode violently upon death, damaging nearby enemy troops within their radius.
Guard – These units cover nearby allies, taking all the damage they would normally take.
Rally – These units inspire nearby troops to take less damage.
Last position – When these units fall in battle, a number of infantry troops jump in to continue the fight.
Halo Wars 2 Achievements
Wake up – Complete the signal.
Story of annihilation – Complete A New Enemy.
dominated – Complete Ascension.
Guerrilla tactics – Complete One, three, zero.
Kick the hornet's nest – Complete The Cartographer.
All trips are canceled – Complete Close.
Behind the enemy line – Complete From the depths.
The preparation… – Complete Defense of the line.
and the coup de grace – Complete Under Cover of Darkness.
5th floor: tools, weapons, superweapons – Complete Foundry.
Sentinel Size Matters – Complete Halo.
Last stop, this city – Complete Last Battle.
Learn the basics – Complete the basic tutorial.
Learn to manage yourself – Complete the advanced tutorial.
Two heads think better than one – Complete a mission in cooperative mode.
A little more – Complete half of the additional campaign objectives.
Oh, poor Yorick! – Get a skull.
First steps – Complete a multiplayer game (matchmaking only).
natural intelligence – Play a solo Skirmish game against AI opponents (1 or more).
Two heads think better than none – Win a Skirmish game with a friend against AI opponents (2 or more).
Troops – Recruit/create one UNSC unit of each type in multiplayer or Skirmish (launched unit only).
The tribe – Recruit/create one banished unit of each type in multiplayer or Skirmish (thrown unit only).
loose coins – Spend 5 leader points in multiplayer or Skirmish.
Seize the day – Complete 3 daily challenges in one day.
A strong week – Complete a set of 3 weekly challenges in one week.
Duelist – Win your first Blitz mode match (matchmaking only).
Apoquina – Complete the Blitz mode tutorial.
full – Complete a Blitz match as each of the 6 starting leaders (matchmaking only).
All or nothing – Play all the cards in the deck at least once in a single Blitz mode match.
Stack the chips – Collect 150 energy crates in Blitz games.
Shooting – Clear wave 10 in Blitz Gunfight mode.
Paint it red – Get the highest kill streak possible in any Blitz mode.
Golden fever – Earn a gold medal in any mission (except the Prologue) and at any difficulty level.
brothers in arms – Gold medal in mission (less Prologue), in cooperative and Legendary difficulty.
Much more – Complete all additional campaign objectives.
Morbid curiosities – Get half of the skulls.
The six fighters – Complete a multiplayer match as each of the 5 starting leaders (matchmaking only).
You're losing your pot – Win a 1v1 Skirmish against a legendary AI after recycling your base within the first 5 minutes.
Garbage compactor – Destroy 100 vehicles with anti-vehicle units (multiplayer, Skirmish or Blitz).
fly swatter – Destroy 100 air units with anti-air units (multiplayer, Skirmish or Blitz).
Meat mincer – Eliminate 100 infantry units with anti-infantry units (Multiplayer, Skirmish or Blitz).
The hand that feeds – Remove a unit from a developer or someone with this achievement.
Short term commitment – Complete at least 1 daily challenge every day of a week.
Gambler – Complete 25 Blitz games (matchmaking only).
On a streak – Get 500,000 points in a single game of Blitz Shootout mode.
The war is over – Complete the campaign.
It never ends – Win wave 25 in Blitz Gunfight mode.
Palmer's Pure Gold – Earn a gold medal in all missions (except the Prologue) and at any difficulty level.
dream collection – Get all the skulls.
Spendthrift – Spend 100 leader points in multiplayer or Skirmish.
space healer – Use 100 Healing Leader Powers (Multiplayer, Skirmish, or Blitz).
Annihilation – Eliminate 500 units with leader powers (multiplayer, Skirmish or Blitz).
Long term commitment – Complete at least 1 weekly challenge every week of a month.
The hard fight – Complete the campaign on Heroic difficulty.
lonely wolf – Gold medal in mission (less Prologue), solo, Legendary, with all skulls activated.
Jackpot – Play a total of 777 Blitz mode cards.
Survive the long war – Complete the campaign on Legendary difficulty.